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NEW! Story Champs® 2.0 Kit Details

Story Champs 2016

Story Champs® includes materials to support 3 tiers of intervention – large group, small group, and individual settings. The Story Champs intervention includes 24 stories, corresponding illustrations, and vibrant story telling icons that represent key story grammar elements. These icons are used throughout Story Champs to help visually reinforce the key story grammar elements. Story Champs also includes games and peer tutoring activities that keep all participants engaged in the learning process.

STORY BOOK

story games

Story Champs now offers a more systematic approach to increasing a student's language complexity with leveled stories. The intervention program includes 24 stories stories, with 144 story iterations which allow inventionists to target varying levels of language complexity. Intervention should be adjusted based on the language needs of the children regardless of age and ability. Personal themed stories are used so that most children can relate to the content, which serves as a familiar context for learning new and difficult language targets. 

CLASSIC STORIES (12 stories)


The first 12 stories of the program are typically needed when students first begin the program. They are simple stories used to initially teach story structure. There are two levels of each of the 12 stories. Level A stories align with expectations in preschool and beginning of kindergarten. Level B stories correspond to kindergarten and first grade expectations. 

• LEVEL A: basic story structure 
• LEVEL B: enhanced story structure

BLITZ STORIES (12 stories)

Students are ready to move on to Blitz stories (13-24) when additional stories are needed to continue intervention on the basic (Level A) and enhanced (Level B) story structures OR when students demonstrate proficiency in understanding and producing the Level B Classic stories. 


• LEVEL A: vocabulary words; vocabulary words from context
• LEVEL B: vocabulary words; vocabulary words from context
• LEVEL C: causal connections (because, so that)
• LEVEL D: temporal connections (after, when)
• LEVEL E: modifiers (adverbs, adjectives)
• LEVEL F: causal and temporal connections
• LEVEL G: causal connections and modifiers
• LEVEL H: temporal connections and modifiers
• LEVEL I: causal connections, temporal connections and modifiers
• LEVEL J: advanced story structure

 

ILLUSTRATIONS CARDS

A set of 5"x6" illustration cards accompanies each of the Classic and Blitz stories. The illustrations are strategically designed to encourage the use of academic language. There are minimal details depicted in each illustration, which promotes the use of literate language and inferencing skills. For all Level A-I stories, use only five illustration cards; however, for Level J stories, all eight illustration cards are needed. Illustrations and icons are also provided in a digital presentation format on the flash drive included in the kit.

Level A-I stories use only five illustration cards

Level J stories use all 8 illustration cards

 

 

ICONS

To help students learn the structure of stories (also called Story Grammar or macrostructure) and information passages, brightly colored icons are included in the materials. Their use is detailed in the Master Lesson Plans. Story Grammar Icons are used for narrative lessons and Passage Icons are used for informational lessons. The icons help to make abstract structures more concrete, and provide systematic visual support that can be faded as students master the structures. The Story Champs program also uses icons to teach linguistic structures and vocabulary words. In the lessons, causal and temporal connections are taught using the Connection Icons, and vocabulary words and modifiers are taught using the Sparkle Icons. In informational lessons, the New Term Icon is used to remind students to use and remember the new concepts from the information passage. 

CHAMP CHECKS

For large group lessons, Champ Checks were developed to engage all students in independent storytelling without the need for the interventionist to listen to stories one at a time. Champs Checks is a peer tutoring system that supports partner retelling. Although necessary for large group lessons, Champ Checks can also be used in small group lessons as an additional story game, or when small groups include four or more students. For the Classroom Version of Story Champs, 15 Champ Checks are included for each Level (For Clinicial Version, 2 Champ Checks are included for each level).

 

NEW! STORY STARTER CARDS

Once students have had sufficient practice retelling the model stories and demonstrate proficient retelling skills, it is appropriate to challengestudents to generate their own stories. The set of Story Starter Cards can be used to encourage students to create a fictional story based on a single image. This can be done orally, or the students can write a story based on a Story Starter Card.

  

STORY GAMES FOR SMALL GROUPS

The purpose of the Story Games is to ensure all students are actively engaged during small group lessons when a single student is retelling or telling a story. There are three sets of Story Game materials and one game that is played without materials (i.e., Story Gestures). Only one game is needed per lesson, but sometimes using a variety of games encourages engagement. 

• Story Cubes (4 included)

• Story Bingo Cards (4 icluded)

• Story Sticks (4 sets included)

 

 

PLUS FLASH DRIVE LOADED WITH DIGITAL EXTRAS!

• Manual and Master Lesson Plans
The Master Lesson Plans (on the flash drive) are a necessary component of Story Champs. There are 57 Master Lesson Plans grouped by large group, small group, and individual delivery arrangements, and 8 Add On Lesson Plans that augment the Master Lesson Plans. It is recommended to print the set of lesson plans and organize them in a binder for easy access. Alternatively, a single lesson plan can be printed and used repeatedly. Lesson plans can also be displayed digitally on a tablet or computer. 

 • Digital Presentation
The digital presentation materials (on the flash drive) are intended to be an alternative to using the printed illustrations and icons. The digital presentation can be used for most Story Champs procedures, and can be very helpful for whole class implementation or when Blitz Levels C-J are used. 

PRINTABLE FILES:

• Take Home Activities
Extend academic language interactions into the home

• Classroom Center Activities
Offer young students additional practice with story structure through student-directed activities; Activities include sequencing the illustrations, drawing stories in a strip, and drawing pictures to create a book and dictating the story to an adult

• Story Writing Organizers
Provide a framework for transferring the oral language narrative structure to written language; Includes Picture Boxes, Rough Draft, Final Draft, and Writing Check 

• Info Writing Organizers
Provide a framework for transferring the oral language information structure to written language; Includes Rough Draft, Final Draft, and Writing Check

• Pattern Blocks
Offer a visual structure to help make abstract or new information more concrete

• Information Notes
Support active responding during informational lessons, promotes note taking skills, and scaffolds memory of difficult material

• Word Journals
Extend attention and practice of vocabulary words learned explicitly or from context

• Spot the Sparkle Posters
Give additional attention to and practice with targeted vocabulary words and their synonyms